Quick Guide
Game Info
Game Introduction
Kingory brings player in to the past brilliant and enthusiastic three kingdoms period. The player plays the role of a king, who starts from a small city and becomes a king ruling the world by making great effort. In the game, player will have chance to make famous generals of the three kingdoms period as his own and experience famous battles in the history of three kingdoms and even change the history.


Players can get the rewards as login the game, if it’s the first time to register; the player will get the notice about the how to received the login rewards.
How to receive a reward?
1. The player work as Duke can receive the login reward for free.
2. Ordinary player can exchange the reward by some item such as the jewelries and medal of horror.
3. Players also can pay for received at the moment
4. Every player will receive the rewards after they recharged their card.

Rewards’ content:
Item will be received random and not for sale.
The seldom item received will be announced in server.
Some soldiers survived in the battle become casualty, who waiting for the treatment in hospital in the rally spot. The injured can be treated by giving gold, after that, they can go back to the army. Soldiers not treated in time will die slowly.


Desertion Camp
The escaped soldiers stay in the desretion camp of the rally spot. The escaped soldier can be persuaded to going back the camp. Soldiers not persuaded in time will gradually flee.

- Step 1: click “player information”
As bellow:

- Step 2: click” state change”
As bellow:

- Step 3: choose state
As bellow:

- 1. State of new player
There are 7 protection period for the new player, during which time, he will not be attacked by others, and he cannot attack others too. To shorten the protection period, you should upgrade your department official to level 5.
- 2. Normal state
Players will be attacked if he attacks other’s city. Resources in the city increase regularly. During the normal game, player adopts these two states.
- 3. Truce state
If player doesn’t attack other’s city, he will not be attacked. He can transport resources, dispatching soldiers, building, produce, and recruit soldiers in the city. Resources in the city grow regularly. If the player want to develop in a safe and healthy environment,he can choose this state. Being in a truce state, you should use “truce card”, which can ensure you truce for 12 hours.
- 4. Vocation state
Vocation system will freeze all your data in the game.
Being in the vocation state, resource will stop increasing, army and general will stop consuming energy;
Other players cannot send army to his city;
Being free from the army marching towards it;
Army dispatched by ally will return automatically, cannot enter;
Wild land is free from protection;
Player must know, once the truce system is started, it cannot be removed within 48 hours, and anything cannot be done to this vocation account. After 48 hours, it can be removed, and resume normal game.
To be in a state of vocation, you should first meet requirement as follow:
All activities such as building, studying, recruiting, going out are stopped;
No army from ally garrison in the city;
Cannot be in vocation state during chaos;
Vocation should be calculated by days, and 2 days is the minimum;
Diamond will be consumed during Vocation; with long vocation, more Diamond will be consumed, which will be deducted at the beginning of vocation;
Return to normal state when vocation ends;
After 2 days, you can remove vocation state at any time, but Diamond consumed in the rest days will not be returned.
- Difference between vocation and true:
| Function | Truce | Vocation |
| consume of resource stopped or not | no | yes |
| can be at war or not | no | no |
| city is in operation or not | yes | no |
| cancellation state | yes | yes, can be cancelled after 2 days |
- Weal And Woe System
There is not only building and war in the game, but Natural and Man-made Disaster and also manna. These are very seldom, but player can reduce one natural disaster by “offer a sacrifice to Heaven”.
- Man-made Disaster System
Bandit: gold loss 10%.It happens when gold store exceeds upper limit.
Locust plague: food loss 10%.It happens when food store exceeds upper limit.
Fire: wood loss 10%.It happens when wood store exceeds upper limit.
Landslide: stone loss 10%.It happens when stone store exceeds upper limit.
Mining accident: iron loss 10%.It happens when iron store exceeds upper limit.
Plague:population loss 10%. It happens when population exceeds upper limit.
Riot: loss of gold, food, wood, stone, iron and population 10%, it happens when morale is bellow 50.
Mutiny: army loss, the army disbanded and becomes population when food consumed exceeds the food output.
Desertion: generals in service escape. It happens when general’s loyalty bellow 50.
Prison break: captured generals escape. Captured general will not consume gold, but if he doesn’t surrender after 24 hours, he may escape and becomes general out of office.
- Natural Disaster System
Flood: happen once everyday at random, and will suffer loss of food in the city.
Hailstone: happen once everyday at random, and will suffer loss of food in the city.
Drought:happen once everyday at random, and will suffer loss of food in the city.
Snowstorm:happen once everyday at random, and will suffer loss of food in the city.
- Manna System
Tribute: rich businessman presents gold and its volume will increase.
Harvest: big harvest, food volume increases.
Luxuriance: rank growth of trees, wood volume increases.
Rock: discover rock, stone volume increases.
Rich ore: discover rich ore, iron volume increases.
Peace: people live in peace; population increases gradually, a 5% growth of population in the city.
Auspicious sign: auspicious society. Morale increases 30 and its upper limit not exceed 100.
Taking refuge: general out of office seeks shelter and increase one general with loyalty 80. It will happen when talent recruitment house is vacant. The general taking refuge will not consume gold. It is only when the player take initiative to receive that the general will belong to him. Just as “surrender”, you can “reject” directly.
Cash gift is used to buy items in the store, and inquire about information in tavern, and it is used between businessman, not players who should buy items themselves, and the items they buy is banded and not tradable. Players can gain items by activities, tasks, gifts and so on.


1. Cash gift= 1 Diamond
2. In commission system, Diamond but not cash gift cannot be used
3. Mohist followers and Luban successor can use Diamond but not cash gift
4. Purchasing resource from NPC must use Diamond but not cash gift
5. Inquiring about information in tavern must use Diamond but not cash gift
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Cash gift | Cannot be used between players | Only some items in store can be bought ( others are not functional) | Gain by activities, tasks, and gifts |
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Diamond | Can be used between players | All items in store can be bought( except battlefield store) | Gain by activities, gifts and recharge |



