Quick Guide
Game Info
Millitary Development
Military Exercise | Declare System | Tactics Operation
In Kingory, there are 12 kinds of soldiers, which have their own unique function. They contain each other which needs players’ wisdom to command the battle.
| Picture | Name | Effect |
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Labors | Labors transports resource, who can follow the army under heavy load and without fighting ability. |
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Rookies | Temporally recruited soldier, with simple training, weak strength and low cost, and can be recruited within short time. |
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Scout | They experience special training for scout; they are capable of acting and can go inside enemy’s city to obtain information. One time with more scouts is helpful for more detailed information, but they are hard to escape when found by enemy. |
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Pikeman | Formal soldier with pike, who is aggressive and is the core force of footman. Pilkeman, when standing in a phalanx formation, can contain the attack of cavalry effectively. |
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Swordmen | Formal soldier with single tool, shield and strong defense ability, and can resist long range fire. |
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Archer | Formal soldier with bow and arrow, be able to make long range fire. Low defense ability, once trapped in close fighting, they become fragile. |
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Cavalries | Cavalries equipped with horse is capable to acting, which makes enemy too late to act in the rape and sneak attack. |
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Cruirassier | Soldier caped with amour, which promotes the defense. Strong attacking ability makes them as the core force for combat. |
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Rickshaw | Transport team for equipage, which can load large quantity of resource with low speed and without fighting strength. |
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Ballista | Ballista has strong bowstring, who can lunch many large arrows at one time with surprising range and penetrating power to break machineries, but move slowly, and easy to be destroyed during close fighting. |
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Battering Ram | Shousha is covered with heavy amour, its ram on the head is specially used to destroy strong city defense. Though slow, the attacking strength is incredible. |
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Trebuchet | Catapult can shoot large stone to a distance, which can destroy the troop and city defense, but it moves too slowly to hit the cavalry moving fast. |
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Trap | Any enemy may fall into the concealed trap outside city. Trap is a one-time good. Repair rate 5%. |
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Barricade | Barricade is used to stop enemy. Enemy with faster speed will injury more seriously. Repair rate 6%. |
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Archery Tower | High tower on the city wall, a place used for shooting, with long range. Repair rate 3%. |
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Rolling log | Large log used to attack enemy, which is a one-time good. Repair rate 7%. |
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Rockfall | Rock heavy and large enough to destroy equipments easily. It is a one-time good. Repair rate 8%. |
There are 5 types of going out in Kingory, which are transport, dispatch, scout,maraud and conquer. Numbers of soldiers are decided by level of rally spot.
For example:
Level 1 rally spot can have 1 W soldiers going out;
Level 2 rally spot can have 2W soldiers going out;
Level 10 rally spot can have 10 W soldiers going out.
When using items, soldiers going out can be increased to 25% of the maximum.
1. Transport
Transporting army will transport resources to their own city, after the transportation, they will go back at once; they can also transport resources to their allies. They cannot transport resources to cities which are not their allies, only trade can be carried out.
2. Dispatch
You can dispatch your army to his own city, his ally’s city and also outside to garrison.
3. Scout
Scout is a strategy to spy on target military affair and internal affair. It can be divided into city scout and wildness scout.
3.1 City Scout
It is a scout only to non-ally, and only with scout, the army can be sent out. Once the scout is discovered, a battle will be stroked. If scout team is destroyed, then no report will be made. During our scout if other side has scout going out, a battle with their scout will be on. scout battle can only be between scouts. Result of scout battle decides the accuracy of the.Scout.
Results after scout:
(0)No information
(1)resource quantity outside city
(2)level of resource building
(3)resource situation in the city ( population, money, morale)
(4)building level in the city
(5)quantity of city defense
(6)blur amount of army
(7)amount of army ( including army supported by ally)
(8)General ranking (general in this city, not including general supported by ally)
(9)skill level
(10)player movement ( last activity time)
3.2 Wideness Scout
Dispatching scout to investigate the wild land will not strike a battle.
3.3 Anti Scout
Anti scout and scout skill unhook. Set scout going out in the drill ground and decide whether the information is stolen or not after the battle.
4 Maraud
Maraud is a strategy to rob target resource, which is divided into city maraud and wildness maraud.
4.1 Wildness Maraud
Dispatching army to rape land will strike a battle with bandit garrisons in the wild land, the success of the battle indicate the success of rape, which will win resources and treasure. Wild land with higher level will ensure you more resources to maraud but bandit garrisoning will also be more.
4.2 City Maraud
Dispatching army to rape city will strike a battle with the garrisoned army, which will increase your resources but also resentment. Resources in the warehouse of the raped side cannot be raped, but if you upgrade ‘raping skill’ in the college, it can be raped.
5. Conquer
It is a strategy to make other’s land as your own, and it can be divided into wildness conquer and city conquer.
5.1 Wildness Conquer
Dispatching army to occupy the wildness will strike a battle with bandit garrisoning in wild land, the winner can gain the ownership of this land, and also the corresponding resource addition. After conquer, the army will automatically garrison on this land. Click "recall", the army will return to the city, army garrisons will consume twice foodstuff as stay in city.

Click "subsidiary land"on " government interface ", you can have a view of the subsidiary land of this city.

Click "look", you can enter to have a look of the wildness information, including land level, resource addition, army garrisons, and click "quit", you quit the ownership of this land. Level 1 government can only occupy one piece of land, each level will increase land occupation cap 1. The land occupied will be one level down every day and land not occupied will be refreshed every day at a certain time.

For flat land, only with enough relevant resources, you can open up new cities. Please refer to official website for detailed information.
5.2 City Conquer
Dispatching army to occupy city will automatically strike a battle with army of this city. Successful attack will lead to less population and reduced morale, and also the maraud of resources. If morale of the city occupied is bellow 0, and the reputation of the other side is good, and then this city can be occupied.
Conquer is different with maraud, a maraud to a city will not start a city’s defense facilities, and the resources in the warehouse; and conquer will activated defense facilities, and there will be extra voluntary soldier to attend war of defense according to the population proportion of the occupied city, but the occupier will allow their warehouse to be marauded after wining the war. .
Military exercise is the assumed battle between two different kinds of soldier, which will not bring loss of any soldier. Battle in the military exercise is between pure soldiers without skills, generals and tool addition. Restriction among soldier can be reflected in the exercise. Click drill ground in the city and then click military exercise.

Decide soldiers and numbers, then confirm.

System will show player the result of battle, making player to have safer war in the future.
Beating the drum after 8 hours, the battle will last 48 hours. After declaration of war, the flag of other side will be in half red and half white to show they are opposite faction of you.
War declaration is divided into personal declaration and league declaration.
Personal declaration

If items are not used, the flag will be red and white after war declaration.

If tool "rebel decree"is used, the flag will become red.
League declaration
League declaration is not limited by time, it will work at once if chief and deputy chief add "relationship of oppositeness" in "chief diploma". As declaration comes in to effect, the alliance of other side will receive league event, and the chief will receive declaration report. Members of league at war will be in state of war always.
Combat styles in Kingory are as bellow: going out, and defense war. Click rally spot in the city.

Going out statics: player can adjust style of going out according to wars.


Set advance, retreat and defense of soldiers before going out for the battle. And you can also set attacking target of soldiers.


Defense battle: player can adjust style of defense according to battles.

Defense statics: you san set whether soldier can going out or stay, the defense, advance and retreat of soldiers going out for a battle, and also the attacking target of soldiers, and soldiers stay in the city who will not attend the battle.


Icon Explanation
: Defense
: Advance
: Retreat
: Going out for a battle
: Stay in the city


















